DeepStrike: The world's first & best computer vision AI for combat sports

The DeepStrike AI powers Jabbr, an online app allowing fighting athletes, coaches, and enthusiasts to get high quality stats and fight highlights fully automated. Upload video footage of your fights or sparring, and get automated stats, analytics, and video highlights in return!

  • Predicted Round Scoring

    Each round shows a percent prediction of how likely a judge is to score it for each fighter. Percent predictions above 60% show the score in the corner's respective color (red or blue). Otherwise, it remains white to indicate a potential draw round.

    This prediction maps AI-generated fight stats to scorecards from 7,000 rounds judged by 500 officials. The AI weighs impact categories, pressure, and aggression to best match human judging patterns.

    The somewhat conservative scorecard predictions reflect real-world judging inconsistencies. Even when a fighter dominates, there's a chance a judge may score it for the opponent.

    To ensure the most neutral & unbiased scorecard prediction, the AI is deliberately restricted to only use its own fight stats for predictions. No external meta information provided; such as judges' identities, fighters' nationalities, or social media presence.

  • Deductions

    Point deductions and knockdowns appear as negative superscript numbers next to the round score prediction. These indicate the total combined instances of a fighter being knocked down or penalized that round. Deductions factor into the AI's final scorecard prediction.

  • Predicted Score

    The final predicted score sums each fighter's round predictions, calculated as:

    (9.0 + round_score_prediction - deductions)

DeepStrike judge scorecard prediction page for boxing
  • Landed

    Total number of punches that connected with target area. This includes imperfect punches that connected but were partially blocked, slipped, lacking in power, inaccurate on target etc.

  • High Impact

    Total number of punches that landed cleanly on target area without imperfections and with both power and visible effect.

  • Thrown

    Total number of punches thrown.

  • Pressure

    Percentage of round displaying pressure towards opponent. Pressure indicators are: Having opponent on the ropes or in a corner. Moving forward and making opponent move backwards. Staying and fighting in close or mid-range.

  • Aggression

    Percentage of round displaying aggression towards opponent. Aggression indicators are: Throwing first and/or last punch in an exchange. Throwing punches with high power-commit. Throwing punches in combinations.

DeepStrike stats overview page for boxing
  • Landed

    The counters next to , , and indicate how many rounds a corner had a lead. A corner has to have a minimum relative advantage of 20%, and a minimum absolute advantage of 3 punches landed to get it.

  • High Impact

    The counters next to , , and indicate how many rounds a corner had a lead. A corner has to have a minimum relative advantage of 20%, and a minimum absolute advantage of one or more High Impact punch to get it.

  • Thrown

    The counters next to , , and indicate how many rounds a corner had a lead. A corner has to have a minimum relative advantage of 20%, and a minimum absolute advantage of 5 punches thrown to get it.

  • Pressure

    The counters next to , , and indicate how many rounds a corner had a lead. A corner has to have a minimum relative advantage of 20%, and a minimum absolute advantage of 5% pressure to get it.

  • Aggression

    The counters next to , , and indicate how many rounds a corner had a lead. A corner has to have a minimum relative advantage of 20%, and a minimum absolute advantage of 5% aggression to get it.

DeepStrike stats round by round for boxing
  • Punch Counts

    Shows punches Landed, Thrown and landed with High Impact for the most thrown punches of the fighter.

  • Stance & Balance

    Stance / Balance of the fighter, measured in 1 second intervals around punch events.

  • Distance

    Distance during which the fighter has thrown his punches.

  • Landed Quality

    Histogram for the quality distribution of punches landed by the fighter. Determined in terms of accuracy, cleanliness, and visible effect on target. Min refers to shots that landed but did limited damage to the extent that it could be debatable if it should be counted or not, Max are highlight worthy punches with KO potential.

  • Power Commit

    Histogram for the power-commit distribution of punches thrown by the fighter. Determined in terms of type and effort committed to the punch. Min refers to shots that were thrown with so little intent that it could be debatable if they should be counted as a punch thrown. Max are highlight worthy shots with full rotation and body-weight committed to the punch.

  • Combinations & Accuracy

    Percentage breakdown of punches thrown as part of a combination, and accuracy for punches thrown belonging to combinations of each length.

  • Singles

    Singles indicate punches thrown without being part of a combination.

  • Combinations

    The little circles denote punches that were part of a combination. The color denotes the impact of the punch.

  • Link Thickness

    The volume of follow up punches of each category is represented by the thickness of the link.

  • Impact Category

    The legend lists the number of punches the fighter landed within each impact category.